
$$ \Huge \textbf {Aleksandr Pershin} \\\small CSharp/Unity-Developer $$
<aside> 📧 a[email protected]
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<aside> 📍 Penza, Russia
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<aside> ☎️ +7 (987) 509-67-34
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<aside> ✈️ Tlgrm
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/5a21ace9-369e-43f2-ae82-8caf3ebc93cd/cca60680-50ba-4aa1-9b01-3edf949109e5/github.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/5a21ace9-369e-43f2-ae82-8caf3ebc93cd/cca60680-50ba-4aa1-9b01-3edf949109e5/github.png" width="40px" /> Git
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Motivated and results-driven software engineer with 3+ years of experience in my field. I consistently demonstrate expertise in improving software performance through new ideas, updates, debugging, and coding. Experience with development tools that improve the accuracy and performance of software, especially in Gamedev, is my speciality. In my free time, I read books, both technical and fiction, and spend time with friends. I also enjoy spending time playing games, both desktop, PC and mobile, learning different mechanics and approaches to implementing certain techniques.
2022 - 2022
C Developer - Cryptosoft
As a C developer at Cryptosoft, I participated in the development and support of applications for the company's own system. My responsibilities included cooperation with testers, implementation of low-level applications, optimisation of application memory consumption and implementation of application interface using WinAPI.
2023 - Present
Unity Developer- Digital Oxygen
As a Unity developer at Digital Oxygen, I took a key role in building the studio's own games. My role involved working closely with cross-functional teams to turn design concepts and business requirements into fully functional game features. I developed robust game mechanics, implemented interactive elements, and optimized performance across platforms. With a strong focus on technical fidelity, I integrated complex systems including animation, physics, and user interface components. I ensured that the game met quality standards and provided a smooth and engaging gameplay experience through rigorous testing and debugging. Working with designers and artists, I translated creative ideas into functional mechanics and maintained consistent functionality across all elements of the game. Regular performance analysis and iterative development allowed me to refine and improve the overall gameplay.
2022 - 2022
Junior C# Developer - Open Solution
Result: Completion certificate
2020 - 2024
Applied Computer Science In Economics- Penza State Technical University
CGPA: 4.6